game help: i am designing a card game and have problems and questions - Help.com

i am designing a card game and have problems and questions

1. i dont have an artist to draw the cards
2. how do you market a card game?
3. what type of paper and printer should be used to print the cards?
these are the top 3 issues i need help with

This open post was written 11 months, 1 week ago | V/U/S: 342, 6, 4 | Edit Post | Leave a reply | Report Post


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Since writing this post siperx may have helped people, but has not within the last 4 days. siperx is a verified member, has been around for 2 years, 6 months and has 258 posts and 157 replies to their name.

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DarkSnow offline Verified User (3 years, 2 months) Long Term User Shouts: 1 #
An Undisclosed Location | 11 months, 1 week ago (3 minutes after post)

1. You probably have to hire someone then. Will you try to sell this?
2. Normally you contact a company that can publish it. I’m not very familiar with them, but that’s what a few friends told me they were doing with a card game. You also need to test it a *lot* to make sure the game is viable.
3. That I don’t know. Perhaps see this or look for other similar websites: http://www.ehow.com/about_4612047_pri…

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Dr. Jackson offline Verified User (5 years) Long Term User Shouts: 43 #
An Unknown Location | 11 months, 1 week ago (13 minutes after post)

Your better bet instead of trying to do it all yourself would be to create a playable beta and then try to sell it to a company. The art isn’t as big a deal as is the replayability and fun level. If it’s so fun that some random person can’t stop, then you’ve got a good idea.

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siperx offline Verified User (2 years, 6 months) Long Term User Shouts: 10 #
An Unknown Location | 11 months, 1 week ago (18 minutes after post)

Dr. Jackson wrote:
Your better bet instead of trying to do it all yourself would be to create a playable beta and then try to sell it to a company. The art isn’t as big a deal as is the replayability and fun level. If it’s so fun that some random person can’t stop, then you’ve got a good idea.

so far with the prototype cards and rules i have 50% became addicted to the the game, 25% liked it and the other 25% either didnt like it or didnt understand the rules.

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Dr. Jackson offline Verified User (5 years) Long Term User Shouts: 43 #
An Unknown Location | 11 months, 1 week ago (21 minutes after post)

Then I’d suggest getting those numbers to 75%, 20% and 5%. Making rules easy to follow is key. Look at any board game that you ever loved and break down what made it great.

For me Monopoly is one of the greatest games. The rules are straight forward and as long as you have a group of players it’s amazingly fun.

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DarkSnow offline Verified User (3 years, 2 months) Long Term User Shouts: 1 #
An Undisclosed Location | 11 months, 1 week ago (21 minutes after post)

Good point Dr. Jackson.

Seems like you have good success so far. So probably all you have to do is get a company interested.
Or try to market it yourself, which would be tough.

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Nooooo... offline Verified User (1 year, 7 months) Long Term User Shouts: 1 #
An Unknown Location | 10 months ago (1 month, 1 week after post)

if you don’t find a company then make a software instead…(cheap) .
or hire some one to make that software for you …(like me :-) )

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